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DATAMIX CARD 3

Recipes

Each recipe is identified by a name and has also a number that refers to the animals, which it will feed (maximum 9999).

Each recipe has a loading menu and an unloading one.

The loading menu (Drw.1) is made of a growing number associated to a component. Each recipe can contain maximum 20 components that can be chosen in a pop-up menu. Each component must have the needed quantity for each animal and the eventual increase/decrease in percentage.

It is also possible to insert a variable percentage for the whole recipe in the text box under the table-sheet.

In the result column you can read the total quantity for the component calculated according to the component variation and to the recipe variation.

It is also possible to visualize the proportions of the different recipes components with a graph that is automatically designed during the creation or modification of the recipe.

 

Drw.1

The unload menu (Drw.2) is composed of an increasing number. Unload refers to the animals that will be fed with the recipe. Each recipe can contain maximum 20 unloads, whose sum cannot exceed the total animals indicated next to the name of the recipe, otherwise an error message will come out.

Drw.2

To create a new recipe press the key “New” (Drw.3a), write the name (that has to be different from the other ones) and the number of the animal and the notes, if any. Then press “Save” (Drw.3b). If you need to undo the operation, press “Cancel” (Drw.3c).

Drw.3

a) ptm_0004_icons b) ptm_0003_icons c) ptm_0002_icons

If you need to modify a saved recipe, you can simply modify the visualized data and the changes will be saved automatically by the program.

To erase an existing recipe, press the key “Cancel” (Drw.4a); to copy on another one, press “Copy” (Drw.4b) and specify the name of the recipe you want to copy it on.

Drw.4

a) ptm_0002_icons b) ptm_0001_icons

You can also move on the table-sheet of the Components (Drw.5) that contains the list of the recipe components.

Drw.5

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